[Catalyst] Maintenance release: C::P::Authentication
Jay K
jayk at ion0.com
Mon Jul 23 13:35:06 GMT 2007
Hi Alex,
The short answer is because the LDAP store has not been updated yet.
The long answer is that the earlier revisions of C::P::Authentication
allowed only one piece of identifying information - the username.
Internally this was used as the 'id' to do things such as retrieve
the user from the session. Since I don't know what every other
module does internally, I though it best to keep with that.
JayK
On Jul 23, 2007, at 4:12 AM, Hartmaier Alexander wrote:
> Hi JayK!
>
> Works for me, but why do I have to use id instead of username for
> the LDAP
> store?
>
> -Alex
>
>
>> -----Original Message-----
>> From: Jay K [mailto:jayk at ion0.com]
>> Sent: Sunday, July 22, 2007 5:13 AM
>> To: The elegant MVC web framework; Development of the elegant MVC web
>> framework
>> Subject: [Catalyst] Maintenance release: C::P::Authentication
>>
>> Hey all,
>>
>> Turns out there was a minor bug in C::P::Authentication - this didn't
>> affect updated modules, but it did limit the compatibility of older
>> modules with the new Auth.
>>
>> I've uploaded a maintenance release to CPAN which fixes this bug.
>> I should also note that after fixing this bug, the LDAP module is now
>> fully compatible with realms (with a slightly different config)
>>
>> Basically - you avoid placing the LDAP store in the 'use Catalyst'
>> line and instead configure auth as follows:
>>
>>> __PACKAGE__->config(
>>> authentication => {
>>> default_realm => 'users',
>>> realms => {
>>> users => {
>>> credential => {
>>> class => 'Password',
>>> password_field => 'password',
>>> password_type => 'self_check',
>>> },
>>> store => {
>>> class => 'LDAP::Backend',
>>> [ ... rest of LDAP config ]
>>> }
>>> }
>>> }
>>> }
>>> );
>>
>> Then just replace your $c->login call with $c->authenticate, as
>> follows:
>>
>>> old:
>>>
>>> $c->login($username, $password);
>>>
>>> new:
>>>
>>> $c->authenticate({ id => $username, password => $password });
>>
>> I post this because this may work with other 'old-style' modules too
>> - and is worth trying as an initial step towards migrating to realms.
>>
>> Anyway - thanks to Wade (aka waswas) for helping track this problem
>> down.
>>
>> JayK
>>
>>
>>
>> ---
>> For most things, throwing yourself at the wall over and over is a
>> better way to improve than thinking hard about the wall and taking
>> pictures of it. -- D.Litwack
>>
>>
>>
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>
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