[Moose-commits] r7526 - Moose/trunk/lib/Moose/Manual

hanekomu at code2.0beta.co.uk hanekomu at code2.0beta.co.uk
Wed Feb 4 00:28:15 GMT 2009


Author: hanekomu
Date: 2009-02-03 16:28:14 -0800 (Tue, 03 Feb 2009)
New Revision: 7526

Modified:
   Moose/trunk/lib/Moose/Manual/Attributes.pod
   Moose/trunk/lib/Moose/Manual/BestPractices.pod
   Moose/trunk/lib/Moose/Manual/Concepts.pod
   Moose/trunk/lib/Moose/Manual/Construction.pod
   Moose/trunk/lib/Moose/Manual/Delegation.pod
   Moose/trunk/lib/Moose/Manual/MOP.pod
   Moose/trunk/lib/Moose/Manual/MethodModifiers.pod
   Moose/trunk/lib/Moose/Manual/MooseX.pod
   Moose/trunk/lib/Moose/Manual/Roles.pod
   Moose/trunk/lib/Moose/Manual/Types.pod
Log:
uc/lc consistency, typo and style fixes for Moose::Manual documents

Modified: Moose/trunk/lib/Moose/Manual/Attributes.pod
===================================================================
--- Moose/trunk/lib/Moose/Manual/Attributes.pod	2009-02-04 00:06:53 UTC (rev 7525)
+++ Moose/trunk/lib/Moose/Manual/Attributes.pod	2009-02-04 00:28:14 UTC (rev 7526)
@@ -36,7 +36,7 @@
 This says that all C<Person> objects have an optional read-write
 "first_name" attribute.
 
-=head2 Read-write Vs Read-only
+=head2 Read-write Vs read-only
 
 The options passed to C<has> define the properties of the
 attribute. There are a many options, but in the simplest form you just
@@ -47,7 +47,7 @@
 that has no accessors, which is pointless unless you're doing some
 deep, dark magic).
 
-=head2 Accessor Methods
+=head2 Accessor methods
 
 Each attribute has one or more accessor methods. An accessor lets you
 read and write the value of that attribute for an object.
@@ -94,7 +94,7 @@
 extension system that lets override the default naming
 conventions. See L<Moose::Manual::MooseX> for more details.
 
-=head2 Predicate and Clearer Methods
+=head2 Predicate and clearer methods
 
 Moose allows you to explicitly distinguish between a false or
 undefined attribute value and an attribute which has not been set. If
@@ -145,7 +145,7 @@
 By default, Moose does not make a predicate or clearer for you. You
 must explicitly provide names for them.
 
-=head2 Required or Not?
+=head2 Required or not?
 
 By default, all attributes are optional, and do not need to be
 provided at object construction time. If you want to make an attribute
@@ -172,7 +172,7 @@
 have a I<private> C<clearer> and C<predicate> for a required
 attribute.
 
-=head2 Default and Builder Methods
+=head2 Default and builder methods
 
 Attributes can have default values, and Moose provides two ways to
 specify that default.
@@ -256,7 +256,7 @@
 We strongly recommend that you use a C<builder> instead of a
 C<default> for anything beyond the most trivial default.
 
-=head2 Laziness and lazy_build
+=head2 Laziness and C<lazy_build>
 
 Moose lets you defer attribute population by making an attribute
 C<lazy>:
@@ -337,7 +337,7 @@
 Options that you explicitly provide are always used in favor of
 Moose's internal defaults.
 
-=head2 Constructor Parameters (init_arg)
+=head2 Constructor parameters (C<init_arg>)
 
 By default, each attribute can be passed by name to the class's
 constructor. On occasion, you may want to use a different name for
@@ -366,7 +366,7 @@
 By setting the C<init_arg> to C<undef>, we make it impossible to set
 this attribute when creating a new object.
 
-=head2 Weak References
+=head2 Weak references
 
 Moose has built-in support for weak references. If you set the
 C<weak_ref> option to a true value, then it will call
@@ -407,7 +407,7 @@
 whenever the accessor is called. Second, it is also called if the
 attribute is set via a lazy default or builder.
 
-=head2 Attribute Types
+=head2 Attribute types
 
 Attributes can be restricted to only accept certain types:
 
@@ -563,7 +563,7 @@
 Moose does absolutely nothing with this information other than store
 it.
 
-=head2 The C<auto_deref> Option
+=head2 The C<auto_deref> option
 
 If your attribute is an array reference or hash reference, the
 C<auto_deref> option will make Moose dereference the value when it is

Modified: Moose/trunk/lib/Moose/Manual/BestPractices.pod
===================================================================
--- Moose/trunk/lib/Moose/Manual/BestPractices.pod	2009-02-04 00:06:53 UTC (rev 7525)
+++ Moose/trunk/lib/Moose/Manual/BestPractices.pod	2009-02-04 00:28:14 UTC (rev 7526)
@@ -13,7 +13,7 @@
 Of course, as with any list of "best practices", these are really just
 opinions. Feel free to ignore us.
 
-=head2 "No Moose" and Immutabilize
+=head2 C<no Moose> and immutabilize
 
 We recommend that you end your Moose class definitions by removing the
 Moose sugar and making your class immutable.
@@ -35,7 +35,7 @@
 The C<no Moose> bit is simply good code hygiene, and making classes
 immutable speeds up a lot of things, most notably object construction.
 
-=head2 Always call SUPER::BUILDARGS
+=head2 Always call C<SUPER::BUILDARGS>
 
 If you override the C<BUILDARGS> method in your class, make sure to
 play nice and call C<SUPER::BUILDARGS> to handle cases you're not
@@ -45,11 +45,11 @@
 list and hashref of named parameters correctly, and also checks for a
 I<non-hashref> single argument.
 
-=head2 Don't Use the C<initializer> Feature
+=head2 Don't use the C<initializer> feature
 
 Don't know what we're talking about? That's fine.
 
-=head2 Use C<builder> Instead of C<default> Most of the Time.
+=head2 Use C<builder> instead of C<default> most of the time
 
 Builders can be inherited, they have explicit names, and they're just
 plain cleaner.
@@ -66,7 +66,7 @@
 going to be lazy, use I<lazy_build> to save yourself some typing and
 standardize names.
 
-=head2 Consider Keeping Clearers and Predicates Private
+=head2 Consider keeping clearers and predicates private
 
 Does everyone I<really> need to be able to clear an attribute?
 Probably not. Don't expose this functionality outside your class
@@ -75,7 +75,7 @@
 Predicates are less problematic, but there's no reason to make your
 public API bigger than it has to be.
 
-=head2 Default to read-only, and Consider Keeping Writers Private
+=head2 Default to read-only, and consider keeping writers private
 
 Making attributes mutable just means more complexity to account for in
 your program. The alternative to mutable state is to encourage users
@@ -85,13 +85,13 @@
 writer a separate private method. Narrower APIs are easy to maintain,
 and mutable state is trouble.
 
-=head2 Think Twice Before Changing an Attribute's Type in a Subclass
+=head2 Think twice before changing an attribute's type in a subclass
 
 Down this path lies great confusion. If the attribute is an object
 itself, at least make sure that it has the same interface as the type
 of object in the parent class.
 
-=head2 Use L<MooseX::AttributeHelpers> Instead of C<auto_deref>
+=head2 Use L<MooseX::AttributeHelpers> instead of C<auto_deref>
 
 The C<auto_deref> feature is a bit troublesome. Directly exposing a
 complex attribute is ugly. Instead, consider using
@@ -99,18 +99,18 @@
 of functionality that need exposing. Then you can expose just the
 functionality that you want.
 
-=head2 Namespace Your Types
+=head2 Namespace your types
 
 Use some sort of namespacing convention for type names. We recommend
 something like "MyApp.Type.Foo". I<Never> use "::" as the namespace
 separator, since that overlaps with actual class names.
 
-=head2 Coercion Instead of Unions
+=head2 Coercion instead of unions
 
 Consider using a type coercion instead of a type union. This was
 covered at length in L<Moose::Manual::Types>.
 
-=head2 Define All Your Types in One Module
+=head2 Define all your types in one module
 
 Define all your types and coercions in one module. This was also
 covered in L<Moose::Manual::Types>.

Modified: Moose/trunk/lib/Moose/Manual/Concepts.pod
===================================================================
--- Moose/trunk/lib/Moose/Manual/Concepts.pod	2009-02-04 00:06:53 UTC (rev 7525)
+++ Moose/trunk/lib/Moose/Manual/Concepts.pod	2009-02-04 00:28:14 UTC (rev 7526)
@@ -2,7 +2,7 @@
 
 =head1 NAME
 
-Moose::Manual::Concepts - Moose OO Concepts
+Moose::Manual::Concepts - Moose OO concepts
 
 =head1 MOOSE CONCEPTS (VS "OLD SCHOOL" Perl)
 
@@ -148,7 +148,7 @@
       $self->is_broken(1);
   };
 
-=head2 Method Modifiers
+=head2 Method modifiers
 
 A B<method modifier> is a hook that is called when a named method is
 called. For example, you could say "before calling C<login()>, call
@@ -212,7 +212,7 @@
 With old school Perl 5, this is the C<DESTROY()> method, but with
 Moose it is the C<DEMOLISH()> method.
 
-=head2 Object Instance
+=head2 Object instance
 
 An object instance is a specific noun in the class's "category". For
 example, one specific Person or User. An instance is created by the
@@ -225,7 +225,7 @@
 Moose, you should never need to know what your object instance
 actually is. (ok, it's usually a blessed hashref with Moose too)
 
-=head2 Moose VS Old School Summary
+=head2 Moose vs old school summary
 
 =over 4
 

Modified: Moose/trunk/lib/Moose/Manual/Construction.pod
===================================================================
--- Moose/trunk/lib/Moose/Manual/Construction.pod	2009-02-04 00:06:53 UTC (rev 7525)
+++ Moose/trunk/lib/Moose/Manual/Construction.pod	2009-02-04 00:28:14 UTC (rev 7526)
@@ -91,7 +91,7 @@
       debug( 'Made a new person - SSN = ', $self->ssn, );
   }
 
-=head3 BUILD and Parent Classes
+=head3 BUILD and parent classes
 
 The interaction between multiple C<BUILD> methods in an inheritance
 hierarchy is different from normal Perl methods. B<You should never

Modified: Moose/trunk/lib/Moose/Manual/Delegation.pod
===================================================================
--- Moose/trunk/lib/Moose/Manual/Delegation.pod	2009-02-04 00:06:53 UTC (rev 7525)
+++ Moose/trunk/lib/Moose/Manual/Delegation.pod	2009-02-04 00:28:14 UTC (rev 7526)
@@ -2,7 +2,7 @@
 
 =head1 NAME
 
-Moose::Manual::Delegation - Attribute Delegation
+Moose::Manual::Delegation - Attribute delegation
 
 =head1 WHAT IS DELEGATION?
 

Modified: Moose/trunk/lib/Moose/Manual/MOP.pod
===================================================================
--- Moose/trunk/lib/Moose/Manual/MOP.pod	2009-02-04 00:06:53 UTC (rev 7525)
+++ Moose/trunk/lib/Moose/Manual/MOP.pod	2009-02-04 00:28:14 UTC (rev 7526)
@@ -2,7 +2,7 @@
 
 =head1 NAME
 
-Moose::Manual::MOP - The Moose (and Class::MOP) Meta API
+Moose::Manual::MOP - The Moose (and Class::MOP) meta API
 
 =head1 INTRODUCTION
 

Modified: Moose/trunk/lib/Moose/Manual/MethodModifiers.pod
===================================================================
--- Moose/trunk/lib/Moose/Manual/MethodModifiers.pod	2009-02-04 00:06:53 UTC (rev 7525)
+++ Moose/trunk/lib/Moose/Manual/MethodModifiers.pod	2009-02-04 00:28:14 UTC (rev 7526)
@@ -2,7 +2,7 @@
 
 =head1 NAME
 
-Moose::Manual::MethodModifiers - Moose's Method Modifiers
+Moose::Manual::MethodModifiers - Moose's method modifiers
 
 =head1 WHAT IS A METHOD MODIFIER?
 

Modified: Moose/trunk/lib/Moose/Manual/MooseX.pod
===================================================================
--- Moose/trunk/lib/Moose/Manual/MooseX.pod	2009-02-04 00:06:53 UTC (rev 7525)
+++ Moose/trunk/lib/Moose/Manual/MooseX.pod	2009-02-04 00:28:14 UTC (rev 7526)
@@ -2,7 +2,7 @@
 
 =head1 NAME
 
-Moose::Manual::MooseX - Recommended Moose Extensions
+Moose::Manual::MooseX - Recommended Moose extensions
 
 =head1 MooseX?
 
@@ -21,7 +21,7 @@
 
 This document covers a few of the ones we like best.
 
-=head1 MooseX::AttributeHelpers
+=head1 L<MooseX::AttributeHelpers>
 
 If you only look at one extension, it should be this one. It provides
 the equivalent of delegation for all of Perl's native data types, such
@@ -49,7 +49,7 @@
 Instead of directly exposing an array reference, we have three
 well-named, easy to use methods.
 
-=head1 MooseX::StrictConstructor
+=head1 L<MooseX::StrictConstructor>
 
 By default, Moose lets you pass any old junk into a class's
 constructor. If you load L<MooseX::StrictConstructor>, your class will
@@ -69,7 +69,7 @@
 runtime error. With plain old Moose, the "emali" attribute would be
 silently ignored.
 
-=head1 MooseX::Params::Validate
+=head1 L<MooseX::Params::Validate>
 
 We have high hopes for the future of L<MooseX::Method::Signatures> and
 L<MooseX::Declare>. However, for now we recommend the decidedly more
@@ -90,7 +90,7 @@
       ...
   }
 
-=head1 MooseX::Getopt
+=head1 L<MooseX::Getopt>
 
 This is a role which adds a C<new_with_options> method to your
 class. This is a constructor that takes the command line options and
@@ -128,7 +128,7 @@
 
   foo at example> foo --input /path/to/input --output /path/to/output
 
-=head1 MooseX::Singleton
+=head1 L<MooseX::Singleton>
 
 To be honest, using a singleton is often a hack, but it sure is a
 handy hack. L<MooseX::Singleton> lets you have a Moose class that's a
@@ -148,7 +148,7 @@
 of extensions that you might find useful, but we're not quite ready to
 endorse just yet.
 
-=head2 MooseX::Declare
+=head2 L<MooseX::Declare>
 
 Extends Perl with Moose-based keywords using C<Devel::Declare>. Very
 cool, but still new and experimental.
@@ -161,7 +161,7 @@
       method login (Str $password) { ... }
   }
 
-=head2 MooseX::Types
+=head2 L<MooseX::Types>
 
 This extension helps you build a type library for your application. It
 also lets you pre-declare type names and use them as barewords.
@@ -178,7 +178,7 @@
 in Moose's type registry, so multiple applications can use the same
 bareword names, even if the type definitions differ.
 
-=head2 MooseX::Types::Structured
+=head2 L<MooseX::Types::Structured>
 
 This extension builds on top of L<MooseX::Types> to let you declare
 complex data structure types.
@@ -196,7 +196,7 @@
 Of course, you could always use objects to represent these sorts of
 things too.
 
-=head2 MooseX::ClassAttribute
+=head2 L<MooseX::ClassAttribute>
 
 This extension provides class attributes for Moose classes. The
 declared class attributes are introspectable just like regular Moose
@@ -211,31 +211,31 @@
 
   class_has 'Cache' => ( ... );
 
-=head2 MooseX::Daemonize
+=head2 L<MooseX::Daemonize>
 
 This is a role that provides a number of methods useful for creating a
 daemon, including methods for starting and stopping, managing a PID
 file, and signal handling.
 
-=head2 MooseX::Role::Parameterized
+=head2 L<MooseX::Role::Parameterized>
 
 If you find yourself wanting a role that customizes itself for each
 consumer, this is the tool for you. With this module, you can create a
 role that accepts parameters and generates attributes, methods, etc on
 a customized basis for each consumer.
 
-=head2 MooseX::POE
+=head2 L<MooseX::POE>
 
 This is a small wrapper that ties together a Moose class with
 C<POE::Session>, and gives you an C<event> sugar function to declare
 event handlers.
 
-=head2 MooseX::FollowPBP
+=head2 L<MooseX::FollowPBP>
 
 Automatically names all accessors I<Perl Best Practices>-style,
 "get_size" and "set_size".
 
-=head2 MooseX::SemiAffordanceAccessor
+=head2 L<MooseX::SemiAffordanceAccessor>
 
 Automatically names all accessors with an explicit set and implicit
 get, "size" and "set_size".

Modified: Moose/trunk/lib/Moose/Manual/Roles.pod
===================================================================
--- Moose/trunk/lib/Moose/Manual/Roles.pod	2009-02-04 00:06:53 UTC (rev 7525)
+++ Moose/trunk/lib/Moose/Manual/Roles.pod	2009-02-04 00:28:14 UTC (rev 7526)
@@ -2,7 +2,7 @@
 
 =head1 NAME
 
-Moose::Manual::Roles - Roles, an Alternative to Deep Hierarchies and Base Classes
+Moose::Manual::Roles - Roles, an alternative to deep hierarchies and base classes
 
 =head1 WHAT IS A ROLE?
 

Modified: Moose/trunk/lib/Moose/Manual/Types.pod
===================================================================
--- Moose/trunk/lib/Moose/Manual/Types.pod	2009-02-04 00:06:53 UTC (rev 7525)
+++ Moose/trunk/lib/Moose/Manual/Types.pod	2009-02-04 00:28:14 UTC (rev 7526)
@@ -2,7 +2,7 @@
 
 =head1 NAME
 
-Moose::Manual::Types - Moose's Type System
+Moose::Manual::Types - Moose's type system
 
 =head1 TYPES IN PERL?
 
@@ -150,7 +150,7 @@
 Note that the sugar functions for working with types are all exported
 by L<Moose::Util::TypeConstraints>.
 
-=head2 Creating a New Type (That Isn't a Subtype)
+=head2 Creating a new type (that isn't a subtype)
 
 You can also create new top-level types:
 
@@ -222,7 +222,7 @@
 This code example will do the right thing, and the newly created
 object will have C<[ 42 ]> as its C<sizes> attribute.
 
-=head2 Deep Coercion
+=head2 Deep coercion
 
 Deep coercion is the coercion of type parameters for parameterized
 types. Let's take these types as an example:




More information about the Moose-commits mailing list